2 x 2 (4)
Inventory Size
6
Amount
2
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Broken Biohazard Mask
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4370 | CA Research Cloths | 19.61 % | — | 4 |
| 4284 | CA Research High | 0.94 % | — | 57 |
GUID f4295fdfd3d441ea9f26b482fc2fe124
Type Supply
Rarity Epic
ID 4092
Size_X 2
Size_Y 2
Blueprints
[
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d27662936804443db6e5a914a11f2810" // Filter
}
{
ID "3672e1bdd2034fce9c54ca60baa5ce81" // Biohazard Fiber
Amount 6
}
{
ID "ddfb51cc4b9a42229a5396aa0f959782" // Rubber
Amount 5
}
]
OutputItems "dc31f34da13e4e6e97ad5ea74935462b" // Biohazard Mask
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"3672e1bdd2034fce9c54ca60baa5ce81 x 2" // Biohazard Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]