2 x 2 (4)

Inventory Size

80

Amount

18

Blueprints

18 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
5 x
+
10 x
=
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Small Ammo Box Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Police Ammo 100.0 %
Richmans Ammo 100.0 %
Military Low Ammo 44.4 %
Hunting Ammo 42.9 %
PMC Low Ammo 41.2 %
Tier2 Ammo 23.2 %
Police High 13.8 %
Police Low 10.8 %
Fishing Crate 2 7.4 %
Research High Stash 7.3 %
Hunting 7.1 %
Richmans High 6.3 %
Research Mags 5.0 %
Fishing Crate 1 4.4 %
Military Low 0 4.0 %
Military Low 1 3.7 %
Research High 3.5 %
Mercenaries Low 3.5 %
PMC Low 3.5 %
Research Special Mags 3.0 %
Cache PMC Low 1.7 %
BBunker Richmans Low 1.6 %
BBunker Richmans High 1.5 %
Military High 0 1.5 %
Cache PMC High 1.5 %
Military High 1 1.4 %
Research 1.3 %
Mercenaries High 1.0 %
PMC High 1.0 %
Richmans Low 0.9 %
Research Special Low 0.8 %
Military Fort 0.3 %
No spawns on map.
Military Zombie Ammo 44.4 %
Military Zombie 0 6.0 %
Military Zombie 1 6.0 %
Military Zombie Elite 1 4.3 %
Military Zombie Elite 0 2.4 %
Military Fort Zombie 0.5 %
Military Reactor Zombie 0.1 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4453 CA Police Ammo 100.00 % 1
4312 CA Richmans Ammo 100.00 % 1
4379 CA Military Low Ammo 44.44 % 3
4412 CA Military Zombie Ammo 44.44 % 3
4341 CA Hunting Ammo 42.86 % 4
4301 CA PMC Low Ammo 41.18 % 3
4470 CA Tier2 Ammo 23.19 % 8
4323 CA Police High 13.81 % 26
4354 CA Police Low 10.81 % 17
4567 CA Fishing Crate 2 7.44 % 17
4563 CA Research High Stash 7.29 % 38
4344 CA Hunting 7.10 % 17
4313 CA Richmans High 6.25 % 12
4411 CA Military Zombie 0 5.95 % 16
4418 CA Military Zombie 1 5.95 % 16
4348 CA Research Mags 5.00 % 9
4566 CA Fishing Crate 1 4.37 % 16
4419 CA Military Zombie Elite 1 4.33 % 31
4376 CA Military Low 0 4.04 % 23
4295 CA Military Low 1 3.70 % 23
4284 CA Research High 3.54 % 57
4352 CA Mercenaries Low 3.50 % 30
4304 CA PMC Low 3.50 % 30
4407 CA Research Special Mags 3.00 % 9
4413 CA Military Zombie Elite 0 2.38 % 30
4462 CA Cache PMC Low 1.67 % 54
4466 CA BBunker Richmans Low 1.61 % 57
4467 CA BBunker Richmans High 1.52 % 61
4381 CA Military High 0 1.50 % 42
4461 CA Cache PMC High 1.49 % 59
4294 CA Military High 1 1.37 % 43
4315 CA Research 1.28 % 31
4367 CA Mercenaries High 0.99 % 40
4308 CA PMC High 0.99 % 41
4314 CA Richmans Low 0.94 % 39
4346 CA Research Special Low 0.77 % 47
4434 CA Military Fort Zombie 0.48 % 48
4435 CA Military Fort 0.27 % 60
4441 CA Military Reactor Zombie 0.12 % 53
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
250 Exp
You get
Small Ammo Box ×1
CA_Small_Box.dat
GUID 9236ba59d2814af2a44257b01f9d8de4
Type Supply
Rarity Uncommon
ID 4143

Size_X 2
Size_Y 2

Amount 80
Count_Min 60
Count_Max 80

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "ce4fc7b260954e60b0b08e37ce5d8242" // Small Ammo Crate
		Effect "c6330fb1d74e4805b298de4c10510bed" // CA_Refill_Ammobox
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "9db42e8a5f1242c392758f2e56ddaf3e" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0e957063cd4846fbb39b76c3efa3655f" // Viper Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "fb8ec88301a6444a9baaeed431e2f896" // Silver Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d68e8d8cb9bb41b6b766e15d48be83a3" // Whirlwind Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "2282fbf0eaee48c881cc44ca4ca23320" // Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5bb9f8abf12a48888388e775da34e1da" // .357 Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "d4df11b47e154704a3f344cc9e3e1b15" // Extended Lebel Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset