3 x 2 (6)

Inventory Size

1

Amount

2

Blueprints

2 blueprints
Gear
6 x
=
Gear
=
6 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Civilian Weapons Case Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Hunting Guns 56.4 %
Civilian Gun 20.0 %
Hunting 12.5 %
Civilian Guns 6.0 %
Civilian 0.7 %
Baggage 0.7 %
Richmans Low 0.6 %
Files 0.4 %
Bank 0.4 %
Dumpster 0.4 %
Fisher 0.2 %
No spawns on map.
Civilian Zombie 0.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4340 CA Hunting Guns 56.36 % 3
4271 CA Civilian Gun 20.00 % 3
4344 CA Hunting 12.46 % 17
4270 CA Civilian Guns 6.00 % 5
4400 CA Civilian 0.74 % 29
4519 CA Baggage 0.73 % 100
4314 CA Richmans Low 0.63 % 39
4268 CA Civilian Zombie 0.43 % 23
4568 CA Files 0.42 % 31
4236 CA Bank 0.37 % 29
4513 CA Dumpster 0.35 % 46
4514 CA Fisher 0.18 % 42
CA_Case_Civilian.dat
GUID e3e2d99456934cca86337eb2f804022e
Type Supply
Rarity Rare
ID 4193

Size_X 3
Size_Y 2

Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1 
Blueprint_0_Supply_0_ID 4193
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6105
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4274
Blueprint_0_Reward_0_Amount 1
Blueprint_0_Build 4038

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4193
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 6813
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unbox
Action_0_Tooltip Open the case.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Compress
Action_1_Tooltip Condense into a denser unit.