3 x 2 (6)
Inventory Size
1
Amount
2
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Civilian Weapons Case
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4340 | CA Hunting Guns | 56.36 % | — | 3 |
| 4271 | CA Civilian Gun | 20.00 % | — | 3 |
| 4344 | CA Hunting | 12.46 % | — | 17 |
| 4270 | CA Civilian Guns | 6.00 % | — | 5 |
| 4400 | CA Civilian | 0.74 % | — | 29 |
| 4519 | CA Baggage | 0.73 % | — | 100 |
| 4314 | CA Richmans Low | 0.63 % | — | 39 |
| 4268 | CA Civilian Zombie | 0.43 % | — | 23 |
| 4568 | CA Files | 0.42 % | — | 31 |
| 4236 | CA Bank | 0.37 % | — | 29 |
| 4513 | CA Dumpster | 0.35 % | — | 46 |
| 4514 | CA Fisher | 0.18 % | — | 42 |
GUID e3e2d99456934cca86337eb2f804022e
Type Supply
Rarity Rare
ID 4193
Size_X 3
Size_Y 2
Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4193
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6105
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random
Blueprint_0_Reward_0_ID 4274
Blueprint_0_Reward_0_Amount 1
Blueprint_0_Build 4038
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4193
Blueprint_1_Supply_0_Amount 6
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 6813
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unbox
Action_0_Tooltip Open the case.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Compress
Action_1_Tooltip Condense into a denser unit.