1 x 1 (1)

Inventory Size

1

Amount

29

Blueprints

29 blueprints
Gear
Cook lvl.1
+
=
2 x
Gear
15 x
=
Gear
Cook lvl.1
2 x
+
=
2 x
Gear
Cook lvl.1
2 x
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
=
2 x
Supply
+
2 x
=
4 x
Gear
=
15 x
Salvage
=
2 x
Tool
6 x
=
Barricade
6 x
+
=
Barricade
Cook lvl.1
6 x
=
Barricade
5 x
+
+
2 x
=
Furniture
3 x
+
2 x
=
Barricade
5 x
+
+
2 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
2 x
+
4 x
+
4 x
=
Apparel
=
2 x
Furniture
8 x
+
4 x
=
Barricade
5 x
+
+
2 x
=
Tool
2 x
+
+
2 x
=
Salvage
=
2 x
Salvage
=
2 x
Apparel
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Glass Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Construction Common 10.6 %
Construction Materials 4.7 %
Construction 2.7 %
Sawmill Supply 2.2 %
Concrete Factory 2.0 %
Dumpster 1.8 %
Mine 1.5 %
Sawmill 1.4 %
Militia Sawmill 0.9 %
No spawns on map.
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4422 CA Construction Common 10.64 % 11
4421 CA Construction Materials 4.73 % 16
4420 CA Construction 2.71 % 35
4373 CA Sawmill Supply 2.23 % 35
4433 CA Concrete Factory 2.03 % 35
4513 CA Dumpster 1.80 % 46
4401 CA Mine 1.48 % 36
4374 CA Sawmill 1.45 % 35
4399 CA Militia Sawmill 0.87 % 50
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
30 Exp
You get
Glass ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Glass.dat
GUID ddeba4b7ee244a50b66ad4b185ca5248
Type Supply
Rarity Uncommon
ID 4269

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"4653bce5d0d94d4cb96e8eca0e08ade6" // Sandstone
			"5931a46f121d4a7ebb3b7a0c69160d7e" // Charcoal
		]
		OutputItems this x 2
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 15
		OutputItems "4c7cbf86e84448e8a39e22352f8805d1" // Panes of Glass
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"5931a46f121d4a7ebb3b7a0c69160d7e" // Charcoal
		]
		OutputItems this x 2
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"bb9308ce181443c2bdff076244a4cbb3 x 2" // Raw Metal
			"5931a46f121d4a7ebb3b7a0c69160d7e" // Charcoal
		]
		OutputItems this x 2
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1