1 x 2 (2)
Inventory Size
1
Amount
1
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Plastic Bottle
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4535 | CA Plastic Bottle | 100.00 % | — | 1 |
| 4521 | CA Food Vendor Trash | 32.05 % | — | 6 |
| 4423 | CA Construction Average | 22.22 % | — | 5 |
| 4421 | CA Construction Materials | 12.35 % | — | 16 |
| 4228 | CA Food Vendor Cola | 8.68 % | — | 10 |
| 4227 | CA Food Vendor Soda | 8.68 % | — | 10 |
| 4420 | CA Construction | 7.07 % | — | 35 |
| 4373 | CA Sawmill Supply | 5.82 % | — | 35 |
| 4433 | CA Concrete Factory | 5.30 % | — | 35 |
| 4226 | CA Food Vendor | 4.73 % | — | 22 |
| 4513 | CA Dumpster | 4.70 % | — | 46 |
| 4401 | CA Mine | 3.86 % | — | 36 |
| 4374 | CA Sawmill | 3.78 % | — | 35 |
| 4240 | CA Fish Normal | 2.51 % | — | 24 |
| 4399 | CA Militia Sawmill | 2.27 % | — | 50 |
| 4528 | CA Fish Large | 1.81 % | — | 33 |
| 4241 | CA Fish Small | 1.80 % | — | 31 |
| 4531 | CA Fish Proto | 1.29 % | — | 37 |
| 4530 | CA Fish Ultra | 1.28 % | — | 39 |
| 4533 | CA Fish Kelly | 1.15 % | — | 73 |
| 4529 | CA Fish Magnetic | 1.15 % | — | 35 |
| 4532 | CA Fish Harvesting | 1.03 % | — | 51 |
GUID 1c61472f1d3945a8a550982c6442b9b2
Type Supply
Rarity Common
ID 4282
Size_X 1
Size_Y 2
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this x 2
OutputItems "1fdf041d9f0f4cdbaef0ea8c9f2fa6bf" // Polymer
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Fishing_Catchable
{
Min_Relocate_Interval 0.8
Max_Relocate_Interval 1.5
Max_Upward_Acceleration 0.5
Max_Downward_Acceleration 0.5
Max_Upward_Speed 0.3
Max_Downward_Speed 0.3
Upper_Restitution 0.3
Lower_Restitution 0.2
Min_Target_Delta 0.2
Max_Target_Delta 0.4
Min_Target_Position 0.2
Max_Target_Position 1.0
Capture_Duration 2.0
Escape_Duration 2.8
Spring_Stiffness 10
Spring_Damping 3
}