1 x 2 (2)

Inventory Size

1

Amount

1

Blueprints

1 blueprints
Salvage
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Plastic Bottle Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Plastic Bottle 100.0 %
Food Vendor Trash 32.1 %
Construction Average 22.2 %
Construction Materials 12.3 %
Food Vendor Cola 8.7 %
Food Vendor Soda 8.7 %
Construction 7.1 %
Sawmill Supply 5.8 %
Concrete Factory 5.3 %
Food Vendor 4.7 %
Dumpster 4.7 %
Mine 3.9 %
Sawmill 3.8 %
Fish Normal 2.5 %
Militia Sawmill 2.3 %
Fish Large 1.8 %
Fish Small 1.8 %
Fish Proto 1.3 %
Fish Ultra 1.3 %
Fish Kelly 1.2 %
Fish Magnetic 1.1 %
Fish Harvesting 1.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4535 CA Plastic Bottle 100.00 % 1
4521 CA Food Vendor Trash 32.05 % 6
4423 CA Construction Average 22.22 % 5
4421 CA Construction Materials 12.35 % 16
4228 CA Food Vendor Cola 8.68 % 10
4227 CA Food Vendor Soda 8.68 % 10
4420 CA Construction 7.07 % 35
4373 CA Sawmill Supply 5.82 % 35
4433 CA Concrete Factory 5.30 % 35
4226 CA Food Vendor 4.73 % 22
4513 CA Dumpster 4.70 % 46
4401 CA Mine 3.86 % 36
4374 CA Sawmill 3.78 % 35
4240 CA Fish Normal 2.51 % 24
4399 CA Militia Sawmill 2.27 % 50
4528 CA Fish Large 1.81 % 33
4241 CA Fish Small 1.80 % 31
4531 CA Fish Proto 1.29 % 37
4530 CA Fish Ultra 1.28 % 39
4533 CA Fish Kelly 1.15 % 73
4529 CA Fish Magnetic 1.15 % 35
4532 CA Fish Harvesting 1.03 % 51
CA_PlasticB_0.dat
GUID 1c61472f1d3945a8a550982c6442b9b2
Type Supply
Rarity Common
ID 4282

Size_X 1
Size_Y 2

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 2
		OutputItems "1fdf041d9f0f4cdbaef0ea8c9f2fa6bf" // Polymer
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Fishing_Catchable
{
	Min_Relocate_Interval 0.8
	Max_Relocate_Interval 1.5
	Max_Upward_Acceleration 0.5
	Max_Downward_Acceleration 0.5
	Max_Upward_Speed 0.3
	Max_Downward_Speed 0.3
	Upper_Restitution 0.3
	Lower_Restitution 0.2
	Min_Target_Delta 0.2
	Max_Target_Delta 0.4
	Min_Target_Position 0.2
	Max_Target_Position 1.0
	Capture_Duration 2.0
	Escape_Duration 2.8
	Spring_Stiffness 10
	Spring_Damping 3
}