1 x 1 (1)

Inventory Size

1

Amount

3

Blueprints

3 blueprints
Gear
2 x
=
Salvage
=
2 x
Gear
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Expensive Toilet Paper Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Toilet Paper Inline 33.3 %
CA Plumbing 18.2 %
CA Food Vendor Trash 1.3 %
CA Food Vendor Cola 0.3 %
CA Food Vendor Soda 0.3 %
CA Food Vendor 0.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
60082 Toilet Paper Inline 33.33 % 3
4510 CA Plumbing 18.18 % 7
4521 CA Food Vendor Trash 1.28 % 6
4228 CA Food Vendor Cola 0.35 % 10
4227 CA Food Vendor Soda 0.35 % 10
4226 CA Food Vendor 0.19 % 22
CA_TP_1.dat
GUID 11b73e98d41a4b158706f9a4a21f2a94
Type Supply
Rarity Common
ID 4284

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "9102f02fc6e14a039d14a41ed9efc370 x 2" // Toilet Paper
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Fishing_Catchable
{
	Min_Relocate_Interval 1.0
	Max_Relocate_Interval 1.6
	Max_Upward_Acceleration 0.9
	Max_Downward_Acceleration 0.9
	Max_Upward_Speed 0.5
	Max_Downward_Speed 0.5
	Upper_Restitution 0.3
	Lower_Restitution 0.3
	Min_Target_Delta 0.2
	Max_Target_Delta 0.3
	Min_Target_Position 0.2
	Max_Target_Position 0.8
	Capture_Duration 2
	Escape_Duration 1.5
	Spring_Stiffness 10
	Spring_Damping 3
}