1 x 1 (1)
Inventory Size
1
Amount
6
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Raw Metal
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4540 | CA Metal | 100.00 % | — | 1 |
GUID bb9308ce181443c2bdff076244a4cbb3
Type Supply
Rarity Uncommon
ID 4290
Size_X 1
Size_Y 1
Size_Z 0.3
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
{
ID this
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 20
OutputItems "cc5e6b2e6adb446c8817f7fa484cfc60" // Raw Metal Stack
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_1_Type Blueprint
Action_1_Source 4268
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_2_Type Blueprint
Action_2_Blueprints 2
Action_2_Blueprint_0_Index 0
Action_2_Blueprint_0_Link
Action_2_Blueprint_1_Index 1
Action_2_Blueprint_1_Link