1 x 1 (1)

Inventory Size

1

Amount

6

Blueprints

6 blueprints
Gear
Cook lvl.1
Gear
+
=
Gear
20 x
=
Gear
Cook lvl.1
4 x
+
2 x
=
Gear
Cook lvl.1
2 x
+
=
2 x
Gear
=
20 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Raw Metal Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Metal 100.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Metal (Large) #5 ~5×
Metal (Large) #1 ~4×
Metal (Large) #2 ~4×
Metal (Large) #3 ~4×
Metal (Large) #4 ~4×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4540 CA Metal 100.00 % 1
CA_Metal_Raw.dat
GUID bb9308ce181443c2bdff076244a4cbb3
Type Supply
Rarity Uncommon
ID 4290

Size_X 1
Size_Y 1
Size_Z 0.3

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			{
				ID this
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 20
		OutputItems "cc5e6b2e6adb446c8817f7fa484cfc60" // Raw Metal Stack
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2

Action_1_Type Blueprint
Action_1_Source 4268
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0

Action_2_Type Blueprint
Action_2_Blueprints 2
Action_2_Blueprint_0_Index 0
Action_2_Blueprint_0_Link
Action_2_Blueprint_1_Index 1
Action_2_Blueprint_1_Link