2 x 2 (4)

Inventory Size

1

Amount

11

Blueprints

11 blueprints
Gear
4 x
=
Gear
60 x
+
45 x
+
3 x
+
=
Gear
20 x
+
15 x
+
3 x
+
+
=
Gear
15 x
+
12 x
+
3 x
+
+
=
Gear
6 x
+
3 x
+
3 x
+
=
Gear
2 x
+
+
3 x
+
+
=
Gear
+
5 x
+
12 x
+
3 x
+
+
=
Gear
50 x
+
40 x
+
4 x
+
3 x
+
3 x
=
Gear
5 x
+
2 x
+
10 x
+
4 x
+
3 x
+
3 x
=
Tool
Craft lvl.2
2 x
+
3 x
+
=
Gear
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Compound Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Beacon Raiding 22.7 %
Beacon 8.6 %
Whitney Military Mega 8.2 %
Mesadyne Mega 8.1 %
Whitney Military Special 3.0 %
Mesadyne Special 2.5 %
Cache PMC High 1.7 %
BBunker Richmans High 0.8 %
Mesadyne Low 0.6 %
Whitney Military Low 0.5 %
Whitney Military High 0.5 %
Mesadyne High 0.4 %
No spawns on map.
Whitney Military High Zombie 0.5 %
Mesadyne High Zombie 0.4 %
Mesadyne Low Zombie 0.4 %
Whitney Military Low Zombie 0.2 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4552 CA Beacon Raiding 22.73 % 7
4547 CA Beacon 8.59 % 18
4527 CA Whitney Military Mega 8.20 % 13
4526 CA Mesadyne Mega 8.06 % 13
4477 CA Whitney Military Special 2.96 % 18
4489 CA Mesadyne Special 2.53 % 19
4461 CA Cache PMC High 1.66 % 59
4467 CA BBunker Richmans High 0.75 % 61
4483 CA Mesadyne Low 0.56 % 64
4471 CA Whitney Military Low 0.51 % 51
4478 CA Whitney Military High Zombie 0.50 % 51
4472 CA Whitney Military High 0.49 % 55
4491 CA Mesadyne High Zombie 0.44 % 65
4490 CA Mesadyne Low Zombie 0.42 % 57
4486 CA Mesadyne High 0.39 % 69
4481 CA Whitney Military Low Zombie 0.19 % 44
CA_Compound.dat
GUID 04214d7cd3e14d4d9e915fb328972c39
Type Supply
Rarity Legendary
ID 4415

Size_X 2
Size_Y 2

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 4
		OutputItems "817d8079498b49e5b284185c56620003" // Stack of Compound
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

InventoryAudio Sounds/Inventory/Liquid_Metal.wav