1 x 1 (1)

Inventory Size

1

Amount

77

Blueprints

77 blueprints
Gear
10 x
=
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
+
6 x
+
5 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Gear
=
10 x
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
5 x
+
2 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
5 x
+
2 x
=
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Apparel
=
2 x
Salvage
=
2 x
2 x
Apparel
=
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Biohazard Fiber Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Research High Stash 18.0 %
Research High 8.8 %
Fishing Crate 2 5.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4563 CA Research High Stash 18.03 % 38
4284 CA Research High 8.76 % 57
4567 CA Fishing Crate 2 5.06 % 17
CA_Cloth_Biohazard.dat
GUID 3672e1bdd2034fce9c54ca60baa5ce81
Type Supply
Rarity Epic
ID 6270

Size_Z 0.39
Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "817d8079498b49e5b284185c56620000" // Biohazard Fiber Bundle
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0