1 x 1 (1)

Inventory Size

1

Amount

0

Blueprints

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Seed Bag Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Botanist 12.9 %
Fish Harvesting 6.6 %
Fisher 5.6 %
Fishing Crate 0 3.1 %
Fish Kelly 2.4 %
Fish Normal 2.1 %
Fish Large 1.5 %
Fish Small 1.5 %
Fish Proto 1.1 %
Fish Ultra 1.1 %
Fish Magnetic 1.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4229 CA Botanist 12.93 % 23
4532 CA Fish Harvesting 6.60 % 51
4514 CA Fisher 5.56 % 42
4565 CA Fishing Crate 0 3.13 % 14
4533 CA Fish Kelly 2.35 % 73
4240 CA Fish Normal 2.10 % 24
4528 CA Fish Large 1.51 % 33
4241 CA Fish Small 1.50 % 31
4531 CA Fish Proto 1.07 % 37
4530 CA Fish Ultra 1.07 % 39
4529 CA Fish Magnetic 0.96 % 35
CA_Seed_Bag.dat
GUID 1b259ab8ea434b4ea3b95c1b33ec562d
Type Supply
Rarity Uncommon
ID 6474

Size_X 1
Size_Y 1

Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 6474
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Products 5
Blueprint_0_Product 6475
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4239
Blueprint_0_Reward_0_Amount 5
Blueprint_0_Build 4157

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Open
Action_0_Tooltip Open the bag.

InventoryAudio Sounds/Inventory/BagDropGround0.wav

Fishing_Catchable
{
	Min_Relocate_Interval 0.35
	Max_Relocate_Interval 0.7
	Max_Upward_Acceleration 1.7
	Max_Downward_Acceleration 1.7
	Max_Upward_Speed 0.7
	Max_Downward_Speed 0.7
	Upper_Restitution 0.6
	Lower_Restitution 0.6
	Min_Target_Delta 0.45
	Max_Target_Delta 0.75
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 3
	Escape_Duration 3
	Spring_Stiffness 26
	Spring_Damping 6
}