1 x 1 (1)
Inventory Size
1
Amount
0
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Seed Bag
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4229 | CA Botanist | 12.93 % | — | 23 |
| 4532 | CA Fish Harvesting | 6.60 % | — | 51 |
| 4514 | CA Fisher | 5.56 % | — | 42 |
| 4565 | CA Fishing Crate 0 | 3.13 % | — | 14 |
| 4533 | CA Fish Kelly | 2.35 % | — | 73 |
| 4240 | CA Fish Normal | 2.10 % | — | 24 |
| 4528 | CA Fish Large | 1.51 % | — | 33 |
| 4241 | CA Fish Small | 1.50 % | — | 31 |
| 4531 | CA Fish Proto | 1.07 % | — | 37 |
| 4530 | CA Fish Ultra | 1.07 % | — | 39 |
| 4529 | CA Fish Magnetic | 0.96 % | — | 35 |
GUID 1b259ab8ea434b4ea3b95c1b33ec562d
Type Supply
Rarity Uncommon
ID 6474
Size_X 1
Size_Y 1
Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 6474
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Products 5
Blueprint_0_Product 6475
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random
Blueprint_0_Reward_0_ID 4239
Blueprint_0_Reward_0_Amount 5
Blueprint_0_Build 4157
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Open
Action_0_Tooltip Open the bag.
InventoryAudio Sounds/Inventory/BagDropGround0.wav
Fishing_Catchable
{
Min_Relocate_Interval 0.35
Max_Relocate_Interval 0.7
Max_Upward_Acceleration 1.7
Max_Downward_Acceleration 1.7
Max_Upward_Speed 0.7
Max_Downward_Speed 0.7
Upper_Restitution 0.6
Lower_Restitution 0.6
Min_Target_Delta 0.45
Max_Target_Delta 0.75
Min_Target_Position 0.0
Max_Target_Position 1.0
Capture_Duration 3
Escape_Duration 3
Spring_Stiffness 26
Spring_Damping 6
}