2 x 2 (4)
Inventory Size
30
Amount
10
Blueprints
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Buckshot Ammo Box
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4379 | CA Military Low Ammo | 33.33 % | — | 3 |
| 4412 | CA Military Zombie Ammo | 33.33 % | — | 3 |
| 4301 | CA PMC Low Ammo | 29.41 % | — | 3 |
| 4341 | CA Hunting Ammo | 28.57 % | — | 4 |
| 4445 | CA Military Reactor Ammo | 25.00 % | — | 5 |
| 4470 | CA Tier2 Ammo | 8.70 % | — | 8 |
| 4563 | CA Research High Stash | 5.46 % | — | 38 |
| 4344 | CA Hunting | 4.74 % | — | 17 |
| 4411 | CA Military Zombie 0 | 4.46 % | — | 16 |
| 4418 | CA Military Zombie 1 | 4.46 % | — | 16 |
| 4419 | CA Military Zombie Elite 1 | 3.25 % | — | 31 |
| 4376 | CA Military Low 0 | 3.03 % | — | 23 |
| 4295 | CA Military Low 1 | 2.78 % | — | 23 |
| 4442 | CA Military Reactor | 2.68 % | — | 42 |
| 4284 | CA Research High | 2.66 % | — | 57 |
| 4352 | CA Mercenaries Low | 2.50 % | — | 30 |
| 4304 | CA PMC Low | 2.50 % | — | 30 |
| 4413 | CA Military Zombie Elite 0 | 1.79 % | — | 30 |
| 4441 | CA Military Reactor Zombie | 1.40 % | — | 53 |
| 4381 | CA Military High 0 | 1.12 % | — | 42 |
| 4294 | CA Military High 1 | 1.03 % | — | 43 |
| 4367 | CA Mercenaries High | 0.71 % | — | 40 |
| 4308 | CA PMC High | 0.71 % | — | 41 |
| 4462 | CA Cache PMC Low | 0.63 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 0.60 % | — | 57 |
| 4467 | CA BBunker Richmans High | 0.57 % | — | 61 |
| 4461 | CA Cache PMC High | 0.56 % | — | 59 |
| 4434 | CA Military Fort Zombie | 0.36 % | — | 48 |
| 4435 | CA Military Fort | 0.21 % | — | 60 |
GUID 1834230012c5401f81deb3c313696716
Type Supply
Rarity Rare
ID 6985
Size_X 2
Size_Y 2
Amount 30
Count_Min 20
Count_Max 30
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "e57fb734ab374300b6660a9a05dd8ba5" // 12 Gauge Buckshot Shells
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "ca00ec52fc75496eb15e0757ea6f1c1f" // Buckshot Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "095472561e0e425ca8bc4b5424f15cbf" // Buckshot Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "8bf745fe9dab480d8eddda8d3a293484" // Buckshot Speedloader
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]
InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset