2 x 2 (4)

Inventory Size

18

Amount

10

Blueprints

10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Gear
15 x
+
15 x
+
=
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Dragon Breath Ammo Box Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military Ammo 13.3 %
Whitney Military High 0.9 %
Whitney Military Low 0.5 %
No spawns on map.
Whitney Military Low Zombie 1.5 %
Whitney Military High Zombie 1.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4475 CA Whitney Military Ammo 13.33 % 6
4481 CA Whitney Military Low Zombie 1.53 % 44
4478 CA Whitney Military High Zombie 1.36 % 51
4472 CA Whitney Military High 0.88 % 55
4471 CA Whitney Military Low 0.46 % 51
CA_Dragon_Breath_Box.dat
GUID cc4bb09ec0294ec6aae4bbf86089db58
Type Supply
Rarity Legendary
ID 6987

Size_X 2
Size_Y 2

Amount 18
Count_Min 6
Count_Max 18

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0d5e2b95b7b5459f9940bb64b6d93a15" // 12 Gauge Dragon's Breath Shells
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "657906dab0c249b2be575c296671b1d3" // Dragon's Breath Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0a5a4c9578254374a8e4d4f6775692dc" // Dragon's Breath Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "8ab533fa47ba41cea6eb256b361580f0" // Dragon's Breath Speedloader
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]

InventoryAudio core.masterbundle:Sounds/Inventory/SmallGunAttachment.asset