2 x 2 (4)
Inventory Size
10m
Explosion Range
No
Flash Effect
Yes
Explosive
4100
Explosion Effect ID
Yes
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 50 |
| Zombie | 200 |
| Animal | 50 |
| Vehicle | 100 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 50 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Explosive Toilet
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4510 | CA Plumbing | 4.55 % | — | 7 |
GUID 26f33c80a5b142a4875c83b15da93ed7
Type Throwable
Rarity Legendary
Useable Throwable
ID 4142
Size_X 2
Size_Y 2
Player_Damage 50
Zombie_Damage 200
Animal_Damage 50
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 100
Resource_Damage 0
Object_Damage 50
Range 10
Explosion 4100
Explode_On_Impact
Explosion_Launch_Speed 5
Explosive
UseAudioClip Sounds/Items/Grenade_Throw.ogg