2 x 2 (4)

Inventory Size

10m

Explosion Range

No

Flash Effect

Yes

Explosive

4100

Explosion Effect ID

Yes

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 50
Zombie 200
Animal 50
Vehicle 100
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 50
1 blueprints
Gear
+
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Explosive Toilet Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
CA Plumbing 4.5 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4510 CA Plumbing 4.55 % 7
CA_Toilet.dat
GUID 26f33c80a5b142a4875c83b15da93ed7
Type Throwable
Rarity Legendary
Useable Throwable
ID 4142

Size_X 2
Size_Y 2

Player_Damage 50
Zombie_Damage 200
Animal_Damage 50
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 100
Resource_Damage 0
Object_Damage 50

Range 10
Explosion 4100
Explode_On_Impact
Explosion_Launch_Speed 5

Explosive

UseAudioClip Sounds/Items/Grenade_Throw.ogg