1 x 1 (1)
Inventory Size
10m
Explosion Range
No
Flash Effect
Yes
Explosive
4079
Explosion Effect ID
Yes
Explode on Impact
2.50
Fuse Length (seconds)
Yes
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 0 |
| Zombie | 150 |
| Animal | 150 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 100 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Pulsenade
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4316 | CA Research Special High | 17.99 % | — | 25 |
| 4489 | CA Mesadyne Special | 11.39 % | — | 19 |
| 4346 | CA Research Special Low | 7.19 % | — | 47 |
| 4483 | CA Mesadyne Low | 2.53 % | — | 64 |
| 4491 | CA Mesadyne High Zombie | 1.97 % | — | 65 |
| 4490 | CA Mesadyne Low Zombie | 1.88 % | — | 57 |
| 4486 | CA Mesadyne High | 1.78 % | — | 69 |
GUID 04f69ef78d6a481fa25940324dbbadc0
Type Throwable
Rarity Epic
Useable Throwable
ID 4205
Size_X 1
Size_Y 1
Size_Z 0.3
Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 100
Range 10
Explosion 4079
Explode_On_Impact
Explosion_Launch_Speed 30
Explosive
Sticky
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
Blueprints 2
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 4205
Blueprint_0_Products 1
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4667
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal
// HAVE BLUEPRINT
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4259
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4288
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4266
Blueprint_1_Supply_2_Amount 3
Blueprint_1_Products 2
Blueprint_1_Product 4205
Blueprint_1_Build 4037
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4667
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal