1 x 1 (1)

Inventory Size

10m

Explosion Range

No

Flash Effect

Yes

Explosive

4079

Explosion Effect ID

Yes

Explode on Impact

2.50

Fuse Length (seconds)

Yes

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 150
Animal 150
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 100
4 blueprints
Tool
3 x
+
2 x
+
3 x
=
2 x
Tool
+
+
=
Tool
+
4 x
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Pulsenade Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Research Special High 18.0 %
Mesadyne Special 11.4 %
Research Special Low 7.2 %
Mesadyne Low 2.5 %
Mesadyne High 1.8 %
No spawns on map.
Mesadyne High Zombie 2.0 %
Mesadyne Low Zombie 1.9 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4316 CA Research Special High 17.99 % 25
4489 CA Mesadyne Special 11.39 % 19
4346 CA Research Special Low 7.19 % 47
4483 CA Mesadyne Low 2.53 % 64
4491 CA Mesadyne High Zombie 1.97 % 65
4490 CA Mesadyne Low Zombie 1.88 % 57
4486 CA Mesadyne High 1.78 % 69
CA_Pulsenade.dat
GUID 04f69ef78d6a481fa25940324dbbadc0
Type Throwable
Rarity Epic
Useable Throwable
ID 4205

Size_X 1
Size_Y 1
Size_Z 0.3

Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 100

Range 10
Explosion 4079
Explode_On_Impact
Explosion_Launch_Speed 30

Explosive
Sticky

EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg

Blueprints 2
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 4205
Blueprint_0_Products 1
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4667
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal

// HAVE BLUEPRINT
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4259
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4288
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4266
Blueprint_1_Supply_2_Amount 3
Blueprint_1_Products 2
Blueprint_1_Product 4205
Blueprint_1_Build 4037

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4667
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal