1 x 1 (1)
Inventory Size
8m
Explosion Range
No
Flash Effect
Yes
Explosive
4099
Explosion Effect ID
No
Explode on Impact
2.50
Fuse Length (seconds)
No
Sticky
1
Strong Throw Force (N)
1
Weak Throw Force (N)
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 175 |
| Zombie | 400 |
| Animal | 400 |
| Vehicle | 200 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 30 |
| Structure | 30 |
| Resource | 300 |
| Object | 300 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Baseball Grenade
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4329 | CA Special Low Explosives | 50.00 % | — | 3 |
| 4299 | CA Smoke | 28.57 % | — | 4 |
| 4387 | CA Special Low | 17.39 % | — | 13 |
| 4330 | CA PMC Special Low | 16.95 % | — | 16 |
| 4411 | CA Military Zombie 0 | 7.65 % | — | 16 |
| 4418 | CA Military Zombie 1 | 7.65 % | — | 16 |
| 4361 | CA PMC Special High | 7.14 % | — | 29 |
| 4419 | CA Military Zombie Elite 1 | 5.57 % | — | 31 |
| 4376 | CA Military Low 0 | 5.19 % | — | 23 |
| 4316 | CA Research Special High | 5.04 % | — | 25 |
| 4352 | CA Mercenaries Low | 4.86 % | — | 30 |
| 4304 | CA PMC Low | 4.86 % | — | 30 |
| 4295 | CA Military Low 1 | 4.76 % | — | 23 |
| 4390 | CA Special High | 4.01 % | — | 43 |
| 4413 | CA Military Zombie Elite 0 | 3.06 % | — | 30 |
| 4284 | CA Research High | 2.79 % | — | 57 |
| 4346 | CA Research Special Low | 2.01 % | — | 47 |
| 4381 | CA Military High 0 | 1.92 % | — | 42 |
| 4497 | CA SWAT Mega | 1.86 % | — | 36 |
| 4294 | CA Military High 1 | 1.76 % | — | 43 |
| 4367 | CA Mercenaries High | 1.38 % | — | 40 |
| 4308 | CA PMC High | 1.38 % | — | 41 |
| 4434 | CA Military Fort Zombie | 0.61 % | — | 48 |
| 4435 | CA Military Fort | 0.35 % | — | 60 |
| 4441 | CA Military Reactor Zombie | 0.16 % | — | 53 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Baseball Grenade ×1
GUID d4c1660d3a8b4606b602ffbf45794520
Type Throwable
Rarity Rare
Useable Throwable
ID 4741
Size_X 1
Size_Y 1
Size_Z 0.2
Player_Damage 175
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 300
Object_Damage 300
Explosion_Launch_Speed 17.5
Player_Damage_Bones Always
Range 8
Explosion 4099
Explosive
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
EquipablePrefab Items/Weapons/Throwables/CA_Grenade/Equipable.prefab
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 3
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 6
OutputItems "817d8079498b49e5b284100c56620011" // Grenade Bundle
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage