1 x 1 (1)

Inventory Size

8m

Explosion Range

No

Flash Effect

Yes

Explosive

4099

Explosion Effect ID

No

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1

Strong Throw Force (N)

1

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 175
Zombie 400
Animal 400
Vehicle 200
Structure Damage
Damage
Barricade 30
Structure 30
Resource 300
Object 300
4 blueprints
Gear
3 x
=
2 x
Gear
6 x
=
Tool
+
+
=
Gear
=
6 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Baseball Grenade Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Special Low Explosives 50.0 %
Smoke 28.6 %
Special Low 17.4 %
PMC Special Low 16.9 %
PMC Special High 7.1 %
Military Low 0 5.2 %
Research Special High 5.0 %
Mercenaries Low 4.9 %
PMC Low 4.9 %
Military Low 1 4.8 %
Special High 4.0 %
Research High 2.8 %
Research Special Low 2.0 %
Military High 0 1.9 %
SWAT Mega 1.9 %
Military High 1 1.8 %
Mercenaries High 1.4 %
PMC High 1.4 %
Military Fort 0.4 %
No spawns on map.
Military Zombie 0 7.7 %
Military Zombie 1 7.7 %
Military Zombie Elite 1 5.6 %
Military Zombie Elite 0 3.1 %
Military Fort Zombie 0.6 %
Military Reactor Zombie 0.2 %
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4329 CA Special Low Explosives 50.00 % 3
4299 CA Smoke 28.57 % 4
4387 CA Special Low 17.39 % 13
4330 CA PMC Special Low 16.95 % 16
4411 CA Military Zombie 0 7.65 % 16
4418 CA Military Zombie 1 7.65 % 16
4361 CA PMC Special High 7.14 % 29
4419 CA Military Zombie Elite 1 5.57 % 31
4376 CA Military Low 0 5.19 % 23
4316 CA Research Special High 5.04 % 25
4352 CA Mercenaries Low 4.86 % 30
4304 CA PMC Low 4.86 % 30
4295 CA Military Low 1 4.76 % 23
4390 CA Special High 4.01 % 43
4413 CA Military Zombie Elite 0 3.06 % 30
4284 CA Research High 2.79 % 57
4346 CA Research Special Low 2.01 % 47
4381 CA Military High 0 1.92 % 42
4497 CA SWAT Mega 1.86 % 36
4294 CA Military High 1 1.76 % 43
4367 CA Mercenaries High 1.38 % 40
4308 CA PMC High 1.38 % 41
4434 CA Military Fort Zombie 0.61 % 48
4435 CA Military Fort 0.35 % 60
4441 CA Military Reactor Zombie 0.16 % 53
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
450 Exp
You get
Baseball Grenade ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Grenade.dat
GUID d4c1660d3a8b4606b602ffbf45794520
Type Throwable
Rarity Rare
Useable Throwable
ID 4741

Size_X 1
Size_Y 1
Size_Z 0.2

Player_Damage 175
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 300
Object_Damage 300
Explosion_Launch_Speed 17.5
Player_Damage_Bones Always

Range 8
Explosion 4099

Explosive

EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
EquipablePrefab Items/Weapons/Throwables/CA_Grenade/Equipable.prefab

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 3
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 6
		OutputItems "817d8079498b49e5b284100c56620011" // Grenade Bundle
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage