2 x 2 (4)
Inventory Size
Spike
Build
1 HP
Health
No
Explosion
No
Requires Power
0s
Trap Cooldown
0s
Trap Setup Delay
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 30 |
| Zombie | 75 |
| Animal | 75 |
| Vehicle | 0 |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Bear Trap
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4252 | CA Camp Barricades | 100.00 % | — | 1 |
| 4242 | CA Camp | 10.56 % | — | 33 |
GUID 41c453e27f794575b1e28ba5cc3be227
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 6063
Size_X 2
Size_Y 2
Size_Z 0.5
Health 1
Range 4
Radius 0.05
Offset 0.075
Player_Damage 30
Zombie_Damage 75
Animal_Damage 75
Broken
Explosion 36
Vulnerable
Unrepairable
Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems "72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
OutputItems this
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false