2 x 2 (4)

Inventory Size

Spike

Build

1 HP

Health

No

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 30
Zombie 75
Animal 75
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 0
2 blueprints
Salvage
=
2 x
Tool
6 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Bear Trap Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Camp Barricades 100.0 %
Camp 10.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4252 CA Camp Barricades 100.00 % 1
4242 CA Camp 10.56 % 33
CA_Trap_Bear.dat
GUID 41c453e27f794575b1e28ba5cc3be227
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 6063

Size_X 2
Size_Y 2
Size_Z 0.5

Health 1
Range 4
Radius 0.05
Offset 0.075

Player_Damage 30
Zombie_Damage 75
Animal_Damage 75

Broken

Explosion 36
Vulnerable
Unrepairable

Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems "72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false