Boat

Engine Type

63 KPH (39 MPH)

Forward Speed

18 KPH (11 MPH)

Reverse Speed

600 HP

Health

6 (3 x 2)

Trunk Storage

1,000 L

Fuel Capacity

1.00 L/s

Fuel Burn Rate

16 minutes, 40 seconds

Full Tank Runtime

Yes

Can Be Locked

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Jetski Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Jetski Runabout Inline 50.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61013 Jetski Runabout Inline 50.00 % 2
CA_Jetski.dat
GUID 2a3a4ad07aea4360b1b72ae3bd08e818
Type Vehicle
ID 4024

Speed_Min -4
Speed_Max 14

Steer_Min 8
Steer_Max 4

Fuel_Min 200
Fuel_Max 400
Fuel 1000
Fuel_Burn_Rate 1

Health_Min 500
Health_Max 600
Health 600

Bumper_SelfDamageMultiplier 0.2

Default_Battery 7a4937c718bc46b79d38c23efb543cf4

Zip
Engine Boat

Trunk_Storage_X 3
Trunk_Storage_Y 2

Drops_Table_ID 4203
Drops_Min 2
Drops_Max 3

Explosion 4106

Should_Spawn_Seat_Capsules true

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
]

DefaultPaintColor_Mode RandomHueOrGrayscale
DefaultPaintColor_Configuration
{
	MinSaturation 0.15
	MaxSaturation 0.7
	MinValue 0.15
	MaxValue 0.9
	GrayscaleChance 0.1
}

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200