Boat
Engine Type
63 KPH (39 MPH)
Forward Speed
18 KPH (11 MPH)
Reverse Speed
600 HP
Health
6 (3 x 2)
Trunk Storage
1,000 L
Fuel Capacity
1.00 L/s
Fuel Burn Rate
16 minutes, 40 seconds
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Jetski
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61013 | Jetski Runabout Inline | 50.00 % | — | 2 |
GUID 2a3a4ad07aea4360b1b72ae3bd08e818
Type Vehicle
ID 4024
Speed_Min -4
Speed_Max 14
Steer_Min 8
Steer_Max 4
Fuel_Min 200
Fuel_Max 400
Fuel 1000
Fuel_Burn_Rate 1
Health_Min 500
Health_Max 600
Health 600
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Zip
Engine Boat
Trunk_Storage_X 3
Trunk_Storage_Y 2
Drops_Table_ID 4203
Drops_Min 2
Drops_Max 3
Explosion 4106
Should_Spawn_Seat_Capsules true
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColor_Mode RandomHueOrGrayscale
DefaultPaintColor_Configuration
{
MinSaturation 0.15
MaxSaturation 0.7
MinValue 0.15
MaxValue 0.9
GrayscaleChance 0.1
}
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200