Car

Engine Type

27 KPH (17 MPH)

Forward Speed (Normal)

45 KPH (28 MPH)

Forward Speed (Sprinting)

18 KPH (11 MPH)

Reverse Speed

200 HP

Health

10 (5 x 2)

Trunk Storage

Stamina

Power Source

No

Can Be Locked

Protections

Puncture Proof

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Bicycle Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Civilian Vehicles 4.8 %
Civilian Vehicles Desert 3.8 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4216 CA Civilian Vehicles 4.81 % 14
4225 CA Civilian Vehicles Desert 3.85 % 15
CA_Bike.dat
GUID 1a13f6cc2bac42a2a53e30a59ffd9698
Type Vehicle
Has_Clip_Prefab false
ID 4012

Speed_Min -4
Speed_Max 10

Steer_Min 20
Steer_Max 40

Brake 24

Fuel_Min 5000
Fuel_Max 5000
Fuel 5000

Health_Min 175
Health_Max 200
Health 200

Bumper_SelfDamageMultiplier 0.2

Vulnerable

Tire_ID 4707

Trunk_Storage_X 5
Trunk_Storage_Y 2

Exit 1.5

Explosion_Min_Force_X -16
Explosion_Min_Force_Y 128
Explosion_Min_Force_Z -16
Explosion_Max_Force_X 16
Explosion_Max_Force_Y 128
Explosion_Max_Force_Z 16

Bicycle
Bicycle_Anim_Speed 0.25
Stamina_Boost 0.6
Stamina_Powered

Can_Be_Locked False

Traction
Crawler
Tires_Invulnerable
Bumper_Multiplier 0.25

Drops_Table_ID 4582
Drops_Min 1
Drops_Max 1

HornAudioClip Sounds/Vehicles/Horn_Bycicle.ogg

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Objects/Front/Front_0
		MaterialIndex 0
	}
	{
		Path Objects/Front/Front_1
		MaterialIndex 0
	}
	{
		Path Objects/Front/Front_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#353535" // Original Black
	"#37658c" // Original Blue
	"#2e642e" // Original Green
	"#bd6e27" // Original Orange
	"#8b8c91" // Californian Silver
	"#9a2525" // Original Red
	"#d4d4d4" // Original White
	"#cdaa1e" // Original Yellow
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
]

ReverseGearRatio 4.8
ForwardGearRatios
[
	10.7
]
GearShift_Duration 0.2
GearShift_Interval 0.5
GearShift_VisibleInHUD true
EngineIdleRPM 1000
EngineMaxRPM 3300
EngineMaxTorque 1

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 4
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2


Valid_Speed_Up 100