Car
Engine Type
27 KPH (17 MPH)
Forward Speed (Normal)
45 KPH (28 MPH)
Forward Speed (Sprinting)
18 KPH (11 MPH)
Reverse Speed
200 HP
Health
10 (5 x 2)
Trunk Storage
Stamina
Power Source
No
Can Be Locked
Protections
Puncture Proof
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Bicycle
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4216 | CA Civilian Vehicles | 4.81 % | — | 14 |
| 4225 | CA Civilian Vehicles Desert | 3.85 % | — | 15 |
GUID 1a13f6cc2bac42a2a53e30a59ffd9698
Type Vehicle
Has_Clip_Prefab false
ID 4012
Speed_Min -4
Speed_Max 10
Steer_Min 20
Steer_Max 40
Brake 24
Fuel_Min 5000
Fuel_Max 5000
Fuel 5000
Health_Min 175
Health_Max 200
Health 200
Bumper_SelfDamageMultiplier 0.2
Vulnerable
Tire_ID 4707
Trunk_Storage_X 5
Trunk_Storage_Y 2
Exit 1.5
Explosion_Min_Force_X -16
Explosion_Min_Force_Y 128
Explosion_Min_Force_Z -16
Explosion_Max_Force_X 16
Explosion_Max_Force_Y 128
Explosion_Max_Force_Z 16
Bicycle
Bicycle_Anim_Speed 0.25
Stamina_Boost 0.6
Stamina_Powered
Can_Be_Locked False
Traction
Crawler
Tires_Invulnerable
Bumper_Multiplier 0.25
Drops_Table_ID 4582
Drops_Min 1
Drops_Max 1
HornAudioClip Sounds/Vehicles/Horn_Bycicle.ogg
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Objects/Front/Front_0
MaterialIndex 0
}
{
Path Objects/Front/Front_1
MaterialIndex 0
}
{
Path Objects/Front/Front_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#353535" // Original Black
"#37658c" // Original Blue
"#2e642e" // Original Green
"#bd6e27" // Original Orange
"#8b8c91" // Californian Silver
"#9a2525" // Original Red
"#d4d4d4" // Original White
"#cdaa1e" // Original Yellow
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
]
ReverseGearRatio 4.8
ForwardGearRatios
[
10.7
]
GearShift_Duration 0.2
GearShift_Interval 0.5
GearShift_VisibleInHUD true
EngineIdleRPM 1000
EngineMaxRPM 3300
EngineMaxTorque 1
WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 4
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2
Valid_Speed_Up 100