Plane

Engine Type

180 KPH (112 MPH)

Forward Speed

18 KPH (11 MPH)

Reverse Speed

1,400 HP

Health

9 (3 x 3)

Trunk Storage

1

Turret Seats

1,500 L

Fuel Capacity

1.00 L/s

Fuel Burn Rate

25 minutes

Full Tank Runtime

Yes

Can Be Locked

Protections

Invulnerable Puncture Proof

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Fighter Jet Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
CA Fighter Jet 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4584 CA Fighter Jet 100.00 % 1
CA_Jet.dat
GUID 4ce87e19a85d4408a43ba8b60b2ead00
Type Vehicle
Rarity Legendary
ID 4123

Speed_Min -4
Speed_Max 40

Steer_Min 8
Steer_Max 32

Brake 38
Lift 5

Fuel 1500

Health_Min 800
Health_Max 1200
Health 1400
Fuel_Burn_Rate 1

Default_Battery 7a4937c718bc46b79d38c23efb543cf4

LockMouse
Engine Plane
Sleds
Traction
Reclined

Cam_Follow_Distance 15

Air_Turn_Responsiveness 2
Air_Steer_Min 16
Air_Steer_Max 32

Trunk_Storage_X 3
Trunk_Storage_Y 3

Explosion 4104
Invulnerable
Tires_Invulnerable

Pitch_Drive 0.008

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 7044
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Rudder_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Rudder_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Trailing_Flap_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Trailing_Flap_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Aileron_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Aileron_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Elevator_0
		MaterialIndex 0
	}
	{
		Path Objects/Chair_1
		MaterialIndex 0
	}
]


ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Rudder_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Rudder_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Trailing_Flap_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Trailing_Flap_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Aileron_Right/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Aileron_Left/Model_0
		MaterialIndex 0
	}
	{
		Path Ailerons_Models/Elevator_0
		MaterialIndex 0
	}
	{
		Path Objects/Chair
		MaterialIndex 0
	}
	{
		Path Objects/Chair_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#A9AAAF" // Jet Grey
]

Has_Clip_Prefab false

Drops_Table_ID 4560
Drops_Min 6
Drops_Max 8

Valid_Speed_Up 250
Valid_Speed_Horizontal 250
Valid_Speed_Down 250