2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
700m
Range
10.42 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
+7%
Movement Speed
-2.4 to 2.6 (50%)
Recoil X
0.5 to 0.9 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 32 | 21 | 10 | 10 |
Zombie | 295 | 147 | 29 | 29 |
Animal | 29 | 18 | 8 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 25 |
Resource | 25 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
22286 | SB Stomach Misc | 182 |
22149 | SB Crate Drops Mix | 174 |
22268 | SB Stomach 0 | 168 |
22269 | SB Stomach 1 | 168 |
22147 | SB Crate Drops Weaponry | 155 |
21943 | SB Cursed Eagle 00 | 126 |
22242 | SB Agency DZ Cabinets | 85 |
22264 | SB CoalMili Proper | 79 |
22304 | SB CoalMili Mechanic Supplies | 79 |
22303 | SB CoalMili Mechanic | 79 |
22238 | SB Agency DZ | 69 |
21945 | SB James GS Backroom 0 | 67 |
22253 | SB OffLimits Proper | 65 |
22160 | SB Crate Drops Guns | 64 |
22254 | SB OffLimits Weaopnry | 44 |
22041 | SB Gunshop Guns 0 | 41 |
22124 | SB Agency Proper | 35 |
22260 | SB BlackOps Proper | 31 |
22258 | SB BlackOps Weps | 22 |
22042 | SB Gunshop Pistol 0 | 16 |
21935 | SB Evidence Locker Guns 0 | 16 |
22107 | SB Agency ZD 0 | 16 |
22255 | SB OffLimits Guns | 15 |
22259 | SB BlackOps Guns | 14 |
22126 | SB Agency Guns | 9 |
22240 | SB Agency Guns DZ | 8 |
22263 | SB OffLimits Low Guns | 6 |
22128 | SB Agency Vipers 0 | 3 |
22049 | SB Gunshop Vipers 0 | 3 |
SB_Raymond_0.dat
GUID 093b2a1ddc6d4f32a743cf1b39f1e87e
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 21518
ReloadAudioClip I/Guns/2nd/SB_Viper_0/Reload.ogg
ShootAudioClip I/Guns/2nd/SB_Viper_S_0/Shoot.ogg
Equipable_Movement_Speed_Multiplier 1.07
Size_X 2
Size_Y 2
Size_Z 0.52
Magazine 9e2673832b38404fbae8ab5cd7e4a556
Grip 21532
Unplace 0.07
Replace 0.66
Shell 21517
Muzzle 21543
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Attachment_Calibers 4
Attachment_Caliber_0 21501
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Magazine_Calibers 1
Magazine_Caliber_0 21500
Firerate 4
Semi
Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.15
Animal_Damage 27
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25
Spread_Aim 0.13
Spread_Angle_Degrees 8
Recoil_Min_X -2.4
Recoil_Max_X 2.6
Recoil_Min_Y 0.5
Recoil_Max_Y 0.9
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 8
Gunshot_Rolloff_Distance 100
EquipAudioClip Sounds/Equips/EquipGeneric.ogg
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.15
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 6
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.2
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
Amount 2
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 4
}
{
ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.