This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SB_Viper_Drum_SP.dat
GUID 80551979eb894da89359a619d8bb1cb2
Type Magazine
Rarity Epic
ID 22382
Size_X 1
Size_Y 2
Size_Z 0.31
Use_Auto_Icon_Measurements False
Amount 60
Count_Min 15
Count_Max 45
Aim_Duration_Multiplier 1.2
Recoil_X 0.6
Recoil_Y 0.6
Spread 0.6
Ballistic_Damage_Multiplier 0.6
Ballistic_Drop 0.7
Range 5
Player_Damage 0
Zombie_Damage 0
Animal_Damage 0
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Explosion 21686
Explosive
Explosion_Launch_Speed 0
Calibers 1
Caliber_0 21500
Tracer 21630
Blueprints
[
{
CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
Operation FillTargetItem
InputItems "3b8a29c7ba304fbbae1d992757842101" // Pistol Ammo Box
Searchable false
Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
Map Limestone
}
{
CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
Operation FillTargetItem
InputItems "44c204ed56e545629d14b95f0da7d3e5" // Viper SP Mag
Searchable false
Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
Map Limestone
}
{
CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
Operation FillTargetItem
InputItems "02525e3df01b4f648592f2a181831e85" // Pistol Ammo Crate
Searchable false
Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
Map Limestone
}
{
CategoryTag 5e7e0b96c8e64c86a4096c9164401e5f
Operation FillTargetItem
InputItems "2f83a5ac853e4f4db15d8bff9d9495d9" // Viper FMJ Drum
Searchable false
Effect "c61039e8c08a40419d91d2575ac3e378" // Load Mag
Map Limestone
}
]
// janeks additions PISTOL
Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Quick Refill [Small]
Action_0_Tooltip Refill automatically using <color=#1f871f>Ammo Boxes</color>.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Quick Refill [Large]
Action_1_Tooltip Refill automatically using <color=#964bfa>Ammo Crates</color>.
Action_2_Type Blueprint
Action_2_Blueprints 2
Action_2_Blueprint_0_Index 1
Action_2_Blueprint_1_Index 3
Action_2_Text Refill
Action_2_Tooltip Show relevant refilling recipies.
Action_2_Blueprint_0_Link