2 x 1 (2)

Inventory Size

Secondary

Hand Slot

Auto

Firemodes

300m

Range

6.95 RPS

Firerate

0.09%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (0%)

Recoil X

0 to 0 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 20 15 7 7
Zombie 295 147 29 29
Animal 20 15 11 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 20
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

-
3 x
+
+
=
-
-
+
+
+
=
SB_Sentry_Gun_Mini.dat
GUID b1eb905a1b734f5d9aa08d435a2c47bb
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 22172

Size_X 2
Size_Y 1
Size_Z 0.12

Magazine 22173

Ammo_Min 1
Ammo_Max 1

Auto

Caliber 22172

Range 300
Firerate 6
Action Trigger

Player_Damage 19
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.2

Animal_Damage 19
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.04
Spread_Angle_Degrees 1

Muzzle 21615
Shell 21517
Alert_Radius 64

// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Requires_NonZero_Attachment_Caliber True
// Constants End
Can_Player_Equip False
Infinite_Ammo True
Allow_Magazine_Change False

Gunshot_Rolloff_Distance 1100

Durability 0.09

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
				Amount 3
			}
			{
				ID "e604ac59e9e24d55b409c0ce056b2b18" // Explosives
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
				Critical true
			}
		]
		Searchable false
		Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
		Map Limestone
	}
	{
		CategoryTag "71fb9215653643b6a927fb730cbc8a45" // Gear Manufacturing
		InputItems
		[
			{
				ID "48d720192c3d42e6b04a7ee62f30a08b" // Shortshot
				Amount 1
				Critical true
			}
			{
				ID "d5a4e1a90e864c6f9c0318325218f285" // gunpowder Stack
				Amount 1
			}
			{
				ID "1af1b0915f2649bcbe6d75344133c896" // Metal Stack
				Amount 1
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]