2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Auto
Firemodes
700m
Range
3.79 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-1.6 to 1.4 (50%)
Recoil X
0.8 to 1.2 (-250%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 30 | 20 | 10 | 10 |
Zombie | 295 | 147 | 29 | 29 |
Animal | 27 | 17 | 7 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 25 |
Resource | 25 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
22149 | SB Crate Drops Mix | 174 |
22325 | SB Suitcase Loot 0 | 162 |
22147 | SB Crate Drops Weaponry | 155 |
22098 | SB Outdoors Proper | 123 |
21880 | SB Civilian Proper 0 | 97 |
22106 | SB Civi ZD 0 | 92 |
22122 | SB T Park ZD 0 | 92 |
22317 | SB Motel Note 0 | 92 |
22171 | SB T Park Proper 0 | 89 |
22160 | SB Crate Drops Guns | 64 |
22166 | SB T Park Weaponry | 63 |
21952 | SB Farm Proper 0 | 63 |
22248 | SB Farm ZD | 59 |
21965 | SB Farm Low Proper 0 | 47 |
22246 | SB Outdoors ZD 0 | 40 |
21962 | SB Farm Weaponry 0 | 27 |
22091 | SB Outdoors Guns | 26 |
22167 | SB T Park Guns | 23 |
21881 | SB Civilian Guns 0 | 23 |
22247 | SB Hunter ZD 0 | 18 |
21935 | SB Evidence Locker Guns 0 | 16 |
21958 | SB Farm Guns | 12 |
21885 | SB Civilian Guns 1 | 10 |
22099 | SB Outdoors Guns 0 | 7 |
22175 | SB T Park Sportshots | 3 |
21934 | SB Sportshots 0 | 3 |
SB_Shortshot_0.dat
GUID 48d720192c3d42e6b04a7ee62f30a08b
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 22333
ReloadAudioClip I/Guns/Target/SB_Sportshot_0/Reload.ogg
ShootAudioClip I/Guns/Target/SB_Sportshot_0/Shoot.ogg
Size_X 2
Size_Y 2
Size_Z 0.4
Magazine d1abea7c02254bdca0d5cad6d0e4c4b6
Unplace 0.05
Replace 0.55
Muzzle 21566
Shell 21517
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 9
Ammo_Max 12
Attachment_Calibers 5
Attachment_Caliber_0 21518
Attachment_Caliber_1 21502
Attachment_Caliber_2 21506
Attachment_Caliber_3 21507
Attachment_Caliber_4 21508
Magazine_Calibers 1
Magazine_Caliber_0 21519
Firerate 11
Auto
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 295
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.15
Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25
Spread_Aim 0.2
Spread_Angle_Degrees 4
Recoil_Min_X -1.6
Recoil_Max_X 1.4
Recoil_Min_Y 0.8
Recoil_Max_Y 1.2
Recover_X 0.5
Recover_Y -2.5
// Constants
Use_Auto_Stat_Descriptions False
Can_Use_Underwater False
BladeIDs 2
BladeID_0 0
BladeID_1 248
Recoil_Midair 5
Spread_Midair 10
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 0.7
Spread_Sprint 1.15
Recoil_Sprint 1.3
Can_Aim_During_Sprint True
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025
Recoil_Crouch 0.9
Spread_Crouch 0.17
Recoil_Prone 2
Spread_Prone 0.85
Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Use_Auto_Icon_Measurements False
Quality_Min 43
Quality_Max 62
Requires_NonZero_Attachment_Caliber True
// Constants End
Alert_Radius 48
Gunshot_Rolloff_Distance 600
EquipAudioClip Sounds/Equips/EquipGeneric.ogg
// Ultraheavy 1
// Heavy Guns 0.3
// Standard 0.2
// Lightweight 0.1
Durability 0.1
Range 700
Ballistic_Steps 70
Ballistic_Travel 10
Bullet_Gravity_Multiplier 3
// Heavy Guns 0.4
// Standard 0.3
// Lightweight 0.2
Aim_In_Duration 0.15
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "67b56684eebe4ab696dc8f966379a04f" // Gun Parts
}
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 2
}
{
ID "43fd9a0e6f03458ba35e5fe2ff939647" // Hammer
Delete false
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "9cff92ff1a0e4dc9963cfb36fd91e0f0" // Repair Kit
Critical true
}
]
Searchable false
Effect "a3091b0239304ee3a114d3677a6994e2" // SB_Gun_Repair_0
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
OutputItems
[
"67b56684eebe4ab696dc8f966379a04f" // Gun Parts
"4252523ccc4d4026be88471f80b8b848 x 2" // Metal
]
Searchable false
Effect "c06a26a200744a129c8910aa55f8aeb9" // SB_Gun_Scrap_0
Map Limestone
}
]
// Scrap
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#1f871f>Gun Parts</color>.