1 x 2 (2)

Inventory Size

+10%

Water

+20%

Food

0%

Energy

0%

Health

0%

Virus

Supply
=
10 x
Utilities
Supply
10 x
=
Utilities
Supply
2 x
=
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
=
4 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Supply
Cook lvl.2
5 x
+
+
+
+
=
8 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Rio_Corn.dat
GUID 5e5026b4ed2949ae97b122e560f72f01
Type Food
Useable Consumeable
ID 33376

Size_X 1
Size_Y 2

Quality_Max 50

Food 20
Water 10

Actions 2
Action_0_Type Blueprint
Action_0_Source 34628
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 33378
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Slice
Action_1_Tooltip Slice into grain.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "6e6bc267e26a4904a08383ec65ea2106" // Corn Tray
		OutputItems this x 10
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3