5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

225m

Range

5.21 RPS

Firerate

0.175%

Durability Loss per Shot

Tactical, Grip

Hooks

0%

Movement Speed

-4 to 4.5 (135%)

Recoil X

7 to 7 (35%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 137 75 37 37
Animal 50 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
+
=
100%
Tool
+
=
6 x
Spawn Id Spawn Name Items
32152 Brazil Carepackage HighMil 46
32064 Brazil BOPE Rio 45
32358 Rio Zombie BOPE 45
32333 Rio Boss BOPE 36
32065 Rio BOPE Weapons 8
Rio_Jararaca_1.dat
GUID f7a8338fec9d452bb097e262882b7479
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 33071

Instantiated_Item_Name_Override Rio_Jararaca
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg
HammerAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Reload.ogg
ShootAudioClip Items/Weapons/Guns/LMG/Rio_Jararaca_0/Shoot.ogg

Size_X 5
Size_Y 2

Magazine 34007

Hook_Grip
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Auto

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 7
// bayo, lights
Attachment_Caliber_0 36226
// scopes
Attachment_Caliber_1 36230
// sights
Attachment_Caliber_2 36231
// barrel
Attachment_Caliber_3 36229
// vert grip
Attachment_Caliber_4 36227
// Horizontal Grip
Attachment_Caliber_5 36228
// Bipod
Attachment_Caliber_6 36222

Magazine_Calibers 1
Magazine_Caliber_0 36209

Range 225
Firerate 8
Action Trigger
Unplace 0
Replace 0

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.175

Aim_In_Duration 0.2
Spread_Aim 0.005
Spread_Hip 0.5

Recoil_Min_X -4
Recoil_Min_Y 7
Recoil_Max_X 4.5
Recoil_Max_Y 7

Recover_X 1.35
Recover_Y 0.35

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.01
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.03

Muzzle 36170
Shell 36181

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 4
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 6" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]