1 x 2 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 44 32 24 24
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
Repair
0%
+
2 x
=
100%
Salvage
Apparel
+
=
2 x
Apparel
+
=
2 x
Apparel
+
=
3 x
Apparel
+
=
2 x
Apparel
+
=
2 x
Apparel
+
=
2 x
Apparel
+
=
2 x
Tool
+
=
3 x
Tool
+
=
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
Tool
+
=
2 x
Tool
+
=
2 x
Tool
Tool
+
=
Tool
+
=
Tool
+
=
3 x
Tool
+
=
Tool
+
=
2 x
Tool
+
=
3 x
Tool
Craft lvl.3
+
+
=
Tool
Craft lvl.3
+
=
Tool
+
=
2 x
Tool
+
=
2 x
4 x
Tool
+
=
2 x
Tool
+
=
Tool
+
=
2 x
4 x
Tool
+
=
Tool
+
=
2 x
Tool
+
=
Tool
+
=
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
Tool
+
=
2 x
Tool
+
=
4 x
Tool
+
=
3 x
Tool
+
=
6 x
Tool
+
=
8 x
Tool
+
=
3 x
2 x
Tool
+
=
2 x
Tool
+
=
5 x
Tool
+
=
3 x
Tool
+
=
5 x
Tool
+
=
5 x
Tool
+
=
5 x
Tool
+
=
3 x
Tool
+
=
3 x
3 x
Tool
+
=
2 x
Tool
+
=
Tool
+
=
3 x
Tool
+
=
Tool
+
=
2 x
Supply
+
=
Supply
Tool
+
=
2 x
Tool
+
=
3 x
Structure
4 x
+
=
Structure
4 x
+
3 x
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Structure
6 x
+
+
=
Structure
+
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Apparel
+
=
2 x
Apparel
+
=
2 x
Apparel
+
=
2 x
Tool
+
=
6 x
Tool
+
=
3 x
2 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
Structure
4 x
+
=
Structure
4 x
+
=
Structure
6 x
+
+
=
Structure
+
+
=
Barricade
+
=
2 x
Barricade
+
=
2 x
Barricade
Craft lvl.2
2 x
+
+
=
Barricade
+
=
2 x
Barricade
+
=
2 x
Structure
4 x
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Structure
4 x
+
=
Rio_Hammer.dat
GUID 1a7d3ccce9e1499e877bab13638bdfcc
Type Melee
Useable Melee
Slot Any
ID 34120

Size_X 1
Size_Y 2

Shared_Skin_Lookup_ID 138
Shared_Skin_Apply_Visuals False

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 15

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.15

Quality_Min 35
Quality_Max 100

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav