2 x 1 (2)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
100m
Range
13.89 RPS
Firerate
0.2%
Durability Loss per Shot
Tactical
Hooks
0%
Movement Speed
-1.5 to 2 (25%)
Recoil X
7 to 8 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 36 | 21 | 18 | 18 |
| Zombie | 108 | 79 | 59 | 59 |
| Animal | 36 | 24 | 18 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 12 |
| Vehicle | 25 |
| Resource | 15 |
| Object | 15 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32197 | Brazil Ranger High Rio | 94 |
| 32375 | Rio Zombie Ranger High | 94 |
| 32175 | Brazil Prison Rio | 89 |
| 32141 | Brazil Ranger Low Rio | 87 |
| 32376 | Rio Zombie Ranger Low | 87 |
| 32001 | Rio Civilian | 42 |
| 32198 | Rio Ranger High Weapons | 13 |
| 32002 | Rio Civilian Weapons | 11 |
| 32142 | Rio Ranger Low Weapons | 8 |
Rio_Oakbear.dat
GUID 1c21829de5ff44eea639db9fc8f75fb0
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 33989
Can_Use_Underwater true
Instantiated_Item_Name_Override Rio_Leo
EquipAudioClip Items/Weapons/Guns/Handgun/Rio_Leo/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Handgun/Rio_Leo/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Handgun/Rio_Leo/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Handgun/Rio_Leo/Reload.ogg
Unplace 0
Replace 0
Size_X 2
Size_Y 1
Shared_Skin_Lookup_ID 97
Shared_Skin_Apply_Visuals False
Magazine 34582
Hook_Tactical
Ammo_Min 3
Ammo_Max 7
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 2
// barrels
Attachment_Caliber_0 36229
// bayo, lights
Attachment_Caliber_1 36226
Magazine_Calibers 1
Magazine_Caliber_0 36204
Range 100
Firerate 3
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2
Zombie_Damage 99
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.2
Aiming_Movement_Speed_Multiplier 1
Spread_Aim 0.2
Spread_Hip 0.1
Recoil_Min_X -1.5
Recoil_Min_Y 7
Recoil_Max_X 2
Recoil_Max_Y 8
Recover_X 0.25
Recover_Y 0.5
Shake_Min_X -0.006
Shake_Min_Y 0.007
Shake_Min_Z -0.07
Shake_Max_X 0.004
Shake_Max_Y -0.006
Shake_Max_Z -0.075
Muzzle 36169
Shell 36180
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 2
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]