5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
160m
Range
10.42 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
-25%
Movement Speed
1 to 3 (95%)
Recoil X
4 to 5 (20%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 33 | 24 | 18 | 18 |
| Zombie | 108 | 59 | 29 | 29 |
| Animal | 33 | 24 | 18 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 7 |
| Structure | 10 |
| Vehicle | 30 |
| Resource | 30 |
| Object | 30 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32253 | Rio Special High | 69 |
| 32152 | Brazil Carepackage HighMil | 46 |
| 32328 | Rio Boss Navy | 39 |
| 32330 | Rio Boss Mili High | 39 |
| 32259 | Brazil Navy Rio | 37 |
| 32373 | Rio Zombie Navy | 37 |
| 32254 | Rio Special High Guns | 12 |
| 32262 | Rio Navy Weapons | 6 |
Rio_Dragonmaw.dat
GUID ca3b6b05e6934e6ba60827827c9e0652
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 33994
Instantiated_Item_Name_Override Rio_Negev
Fire_Delay_Seconds 0.1
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg
Shared_Skin_Lookup_ID 132
Shared_Skin_Apply_Visuals False
Size_X 5
Size_Y 2
Sight 33995
Magazine 34013
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 40
Ammo_Max 60
Unplace 0
Replace 0
Safety
Auto
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 6
// iron sight
Attachment_Caliber_0 36234
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_2 36231
// barrel
Attachment_Caliber_3 36229
// vert grip
Attachment_Caliber_4 36227
// Bipod
Attachment_Caliber_5 36222
Magazine_Calibers 1
Magazine_Caliber_0 36218
Aim_In_Duration 0.6
Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.75
Range 160
Firerate 4
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 7
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30
Durability 0.15
Spread_Aim 0.03
Spread_Hip 0.25
Recoil_Min_X 1
Recoil_Min_Y 4
Recoil_Max_X 3
Recoil_Max_Y 5
Recover_X 0.95
Recover_Y 0.2
Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02
Muzzle 36171
Shell 36181
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 7
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 5" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]