3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Auto, Safety
Firemodes
135m
Range
6.95 RPS
Firerate
0.6%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.4 to 1.4 (35%)
Recoil X
3.70 to 4.20 (40%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 29 | 21 | 16 | 16 |
| Zombie | 84 | 44 | 28 | 28 |
| Animal | 49 | 26 | 19 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 15 |
| Vehicle | 15 |
| Resource | 25 |
| Object | 30 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32197 | Brazil Ranger High Rio | 94 |
| 32375 | Rio Zombie Ranger High | 94 |
| 32175 | Brazil Prison Rio | 89 |
| 32141 | Brazil Ranger Low Rio | 87 |
| 32376 | Rio Zombie Ranger Low | 87 |
| 32273 | Rio Upgraded Beacon | 17 |
| 32272 | Rio Regular Beacon | 17 |
| 32271 | Rio Makeshift Beacon | 17 |
| 32198 | Rio Ranger High Weapons | 13 |
| 32268 | Rio Beacon Low | 8 |
| 32142 | Rio Ranger Low Weapons | 8 |
Rio_Uru.dat
GUID c4e49c08f19c45fa9343a19caac3593b
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 34060
Size_X 3
Size_Y 2
Can_Use_Underwater true
Instantiated_Item_Name_Override Rio_Lancehead
EquipAudioClip Items/Weapons/Guns/SMG/Rio_Constrictor_0/Equip.ogg
ReloadAudioClip Items/Weapons/Guns/SMG/Rio_Lancehead/Reload.ogg
HammerAudioClip Items/Weapons/Guns/SMG/Rio_Constrictor_0/Hammer.ogg
Magazine 33990
Hook_Barrel
Hook_Sight
Ammo_Min 1
Ammo_Max 40
Safety
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 2
// barrel
Attachment_Caliber_0 33870
// sights
Attachment_Caliber_1 36231
Magazine_Calibers 1
Magazine_Caliber_0 36214
Range 135
Firerate 6
Action Trigger
Unplace 0
Replace 0
Player_Damage 27
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.5
Animal_Damage 33
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 30
Durability 0.6
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 1
Spread_Aim 0.1
Spread_Hip 0.19
Recoil_Min_X -1.4
Recoil_Min_Y 3.70
Recoil_Max_X 1.4
Recoil_Max_Y 4.20
Recover_X 0.35
Recover_Y 0.4
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.015
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.025
Muzzle 36169
Shell 36180
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 2
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]