6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

12m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

7 to 9 (100%)

Recoil X

10 to 13 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 500
Structure 600
Vehicle 2,000
Resource 2,000
Object 51,000

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
6 x
+
=
100%
Tool
+
=
7 x
3 x
Rio_RPG.dat
GUID 37573d1d373543f6ac459405934ffa97
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34593

Instantiated_Item_Name_Override Rio_RPG
Unplace 0
Replace 0

Shared_Skin_Lookup_ID 519
Shared_Skin_Apply_Visuals False

Size_X 6
Size_Y 2
Size_Z 0.35

Magazine 34594

Ammo_Min 0
Ammo_Max 1

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 1
// bayo, lights
Attachment_Caliber_1 36226

Magazine_Calibers 1
Magazine_Caliber_0 36217

Firerate 50
Action Rocket
Must_Aim_To_Shoot true

Player_Damage 200
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 500
Structure_Damage 600
Vehicle_Damage 2000
Resource_Damage 2000
Object_Damage 51000

Ballistic_Force 5000

Range 12
Explosion 36109

Durability 1
Wear 5

Aim_In_Duration 0.8
Aiming_Movement_Speed_Multiplier 0.7
Equipable_Movement_Speed_Multiplier 0.8

Spread_Aim 0.1
Spread_Hip 0.06

Recoil_Min_X 7
Recoil_Min_Y 10
Recoil_Max_X 9
Recoil_Max_Y 13

Recover_X 1
Recover_Y 1

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 6
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 3
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"0dbfa634dd0d4f78a45f0999b37edef7 x 7" // Metal Scraps
			"bc967d116c3046e3885a38552f653340 x 3" // Pine Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]