5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

150m

Range

10.42 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Grip

Hooks

-25%

Movement Speed

-2 to 2 (135%)

Recoil X

4 to 5 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 26 19 14 14
Zombie 108 59 29 29
Animal 35 25 19 -
Structure Damage
Low Caliber
Damage
Barricade 7
Structure 10
Vehicle 30
Resource 30
Object 30

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
5 x
+
=
100%
Tool
+
=
6 x
2 x
Spawn Id Spawn Name Items
32064 Brazil BOPE Rio 45
32358 Rio Zombie BOPE 45
32333 Rio Boss BOPE 36
32065 Rio BOPE Weapons 8
Rio_Basher.dat
GUID 25b737a544544b369864893a57a430ee
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34865

Instantiated_Item_Name_Override Rio_Basher
EquipableModelParent SpineHook
Destroy_Item_Colliders false
Fire_Delay_Seconds 0.1
FireDelayAudioClip Items/Weapons/Guns/LMG/Rio_Nykorev/FireDelay.wav

Size_X 5
Size_Y 2

Magazine 34866

Hook_Sight
Hook_Grip

Ammo_Min 50
Ammo_Max 100

Safety
Auto

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36242
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229
// vert grip
Attachment_Caliber_2 36227

Magazine_Calibers 1
Magazine_Caliber_0 36224

Aim_In_Duration 0.6
Aiming_Movement_Speed_Multiplier 0.65
Equipable_Movement_Speed_Multiplier 0.75

Range 150
Firerate 4
Unplace 0.4
Replace 0.45
Action Trigger

Player_Damage 24
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30

Durability 0.15

Spread_Aim 0.04
Spread_Hip 0.25

Recoil_Min_X -2
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 5

Recover_X 1.35
Recover_Y 0.2

Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02

Muzzle 36171
Shell 36181

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 5
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 3
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"0dbfa634dd0d4f78a45f0999b37edef7 x 6" // Metal Scraps
			"bc967d116c3046e3885a38552f653340 x 2" // Pine Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]