4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
6.95 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.45 to 1.45 (40%)
Recoil X
4.25 to 4.5 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 43 | 28 | 21 | 21 |
| Zombie | 108 | 59 | 29 | 29 |
| Animal | 40 | 29 | 22 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 20 |
| Structure | 15 |
| Vehicle | 35 |
| Resource | 15 |
| Object | 25 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32197 | Brazil Ranger High Rio | 94 |
| 32375 | Rio Zombie Ranger High | 94 |
| 32198 | Rio Ranger High Weapons | 13 |
Rio_Insurgent_0.dat
GUID f5eb744941ae473e80fd8c28753d5d2a
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 34878
Instantiated_Item_Name_Override Rio_Zubeknakov
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Hammer.ogg
ShootAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_1/Shoot.ogg
EquipableModelParent SpineHook
Size_X 4
Size_Y 2
Magazine 34881
Hook_Sight
// Hook_Tactical
// Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36247
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229
Magazine_Calibers 1
Magazine_Caliber_0 36223
Range 200
Firerate 6
Action Trigger
Unplace 0
Replace 0
Player_Damage 36
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 37
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.15
Aim_In_Duration 0.15
Spread_Aim 0.02
Spread_Hip 0.3
Recoil_Min_X -1.45
Recoil_Min_Y 4.25
Recoil_Max_X 1.45
Recoil_Max_Y 4.5
Recover_X 0.4
Recover_Y 0.5
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 36170
Shell 36182
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
Amount 3
}
{
ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 1
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems
[
"0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
"bc967d116c3046e3885a38552f653340 x 3" // Pine Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]