4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

1.5 to 2 (50%)

Recoil X

4.25 to 4.5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 43 28 21 21
Zombie 108 59 29 29
Animal 40 29 22 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (3)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
+
=
3 x
3 x
Spawn Id Spawn Name Items
32197 Brazil Ranger High Rio 94
32375 Rio Zombie Ranger High 94
32198 Rio Ranger High Weapons 13
Rio_Insurgent_1.dat
GUID ced6aec2f7124f299579826b991dfecd
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 34879

Instantiated_Item_Name_Override Rio_Zubeknakov
EquipAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Equip.ogg
InspectAudioDef Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Hammer.ogg
ShootAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Zubeknakov_0/Shoot.ogg
ReloadAudioClip Items/Weapons/Guns/Assault_Rifle/Rio_Insurgent_0/Reload.ogg
EquipableModelParent SpineHook

Size_X 4
Size_Y 2

Magazine 34881

Hook_Sight
// Hook_Tactical
// Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Auto

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36247
// bayo, lights
Attachment_Caliber_1 36226
// scopes
Attachment_Caliber_2 36230
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229

Magazine_Calibers 1
Magazine_Caliber_0 36223

Range 200
Firerate 6
Action Trigger
Unplace 0
Replace 0

Player_Damage 36
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 37
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.15

Aim_In_Duration 0.275
Spread_Aim 0.02
Spread_Hip 0.3

Recoil_Min_X 1.5
Recoil_Min_Y 4.25
Recoil_Max_X 2
Recoil_Max_Y 4.5

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 36170
Shell 36182

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
				Amount 3
			}
			{
				ID "8eb400d5952e4c14bde472dfeccef93d" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
			"bc967d116c3046e3885a38552f653340 x 3" // Pine Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]