1 x 1 (1)

Inventory Size

0%

Energy

+8%

Health

-10%

Virus

Supply
2 x
=
Supply
3 x
+
=
3 x
Supply
2 x
=
Spawn Id Spawn Name Items
32054 Rio Medical Patient 2
32052 Rio Medical Hospital 17
32054 Rio Medical Patient 2
Rio_Rag_Dirty.dat
GUID 84e643ec2cfa4fc4a61c45ad9b6866ee
Type Medical
Useable Consumeable
ID 34230

Size_X 1
Size_Y 1

Aid
Bleeding
Health 8
Virus 10

Actions 2
// Clean
Action_0_Type Blueprint
Action_0_Source 34231
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Clean Rag
Action_0_Tooltip Clean rag.
// Upgrade
Action_1_Type Blueprint
Action_1_Source 34243
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Craft Bandage
Action_1_Tooltip Upgrade to bandage.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "b226b050b72543009b02869e5ef0887d x 2" // Cloth Pieces
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Quest_Rewards 2
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6

InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset