1 x 1 (1)

Inventory Size

0%

Energy

+10%

Health

0%

Virus

Supply
3 x
+
=
3 x
Supply
2 x
=
Rio_Rag_Sterile.dat
GUID b93a0dda47314360973578eb34c22e1c
Type Medical
Useable Consumeable
ID 34231

Size_X 1
Size_Y 1

Aid
Bleeding
Health 10

Actions 1
// Upgrade
Action_0_Type Blueprint
Action_0_Source 34244
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Craft Bandage
Action_0_Tooltip Upgrade to bandage.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems
		[
			"84e643ec2cfa4fc4a61c45ad9b6866ee x 3" // Dirty Rag
			"f75b2d9cd7224ab7959fe3416d055bf5" // Antiseptic Bottle
		]
		OutputItems this x 3
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Quest_Rewards 2
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6


InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset