2 x 1 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 16 12 9 9
Zombie 38 21 10 10
Animal 38 21 10 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 35
Resource 15
Object 15
Repair
0%
+
2 x
=
100%
Tool
+
=
Tool
+
=
4 x
Tool
Craft lvl.2
+
=
3 x
2 x
Utilities
+
=
5 x
2 x
Utilities
+
=
5 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
Utilities
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
Utilities
Utilities
+
=
2 x
Utilities
+
=
2 x
Utilities
+
=
2 x
2 x
Utilities
Utilities
+
=
2 x
2 x
Tool
Craft lvl.2
+
=
5 x
3 x
Utilities
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Tool
+
=
2 x
Utilities
+
=
5 x
3 x
2 x
Utilities
+
=
3 x
Utilities
+
=
5 x
3 x
2 x
Utilities
+
=
3 x
Utilities
+
=
9 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
Utilities
Utilities
+
=
2 x
2 x
Utilities
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
5 x
3 x
2 x
Utilities
+
=
9 x
2 x
Utilities
+
=
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
3 x
Utilities
Utilities
+
=
2 x
2 x
Utilities
Utilities
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
3 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
Utilities
+
=
2 x
Utilities
+
=
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
+
=
2 x
2 x
Utilities
Utilities
Rio_Wrench.dat
GUID 7bc7f5cef715427dbcb7359332af86c2
Type Melee
Useable Melee
Slot Any
ID 33114

Size_X 2
Size_Y 1

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 5

Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 35
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 35
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 15

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repair

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
ImpactAudioDef Sounds/Weapons/Crowbar.asset