1 x 3 (3)

Inventory Size

Any

Hand Slot

2.25m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 96 64 48 48
Animal 49 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 35
Resource 75
Object 45
Repair
0%
+
3 x
=
100%
Tool
+
=
2 x
Spawn Id Spawn Name Items
32093 Brazil Fire Rio 15
32366 Rio Zombie Fire 7
32094 Rio Fire Weapons 2
Rio_Axe_Fire.dat
GUID 6858ddfd02844fd18841dbab1851f28f
Type Melee
Useable Melee
Slot Any
ID 34111

Size_X 1
Size_Y 3
Size_Z 0.55

Shared_Skin_Lookup_ID 104
Shared_Skin_Apply_Visuals False

Range 2.25
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 75
Object_Damage 45

Durability 0.2

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True