3 x 2 (6)

Inventory Size

Secondary

Hand Slot

1.5m

Range

0.2%

Durability Loss per Hit

32m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 26 16 12 12
Zombie 26 12 6 6
Animal 26 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 20
Resource 50
Object 50
Repair
0%
+
3 x
=
100%
Tool
+
=
2 x
Spawn Id Spawn Name Items
32093 Brazil Fire Rio 15
32366 Rio Zombie Fire 7
32094 Rio Fire Weapons 2
Rio_Rescue_Saw.dat
GUID 89c12751cfde404191816345d819a433
Type Melee
Rarity Epic
Useable Melee
Slot Secondary
ID 34112

Size_X 3
Size_Y 2

Range 1.5
Alert_Radius 32

BladeIDs 4
BladeID_0 0
BladeID_1 1
BladeID_2 4
BladeID_3 6

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3

Zombie_Damage 20
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 20
Resource_Damage 50
Object_Damage 50

Durability 0.2
Wear 2

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Repeated

EquipAudioClip Sounds/Items/Equip_Item.wav