2 x 3 (6)

Inventory Size

Secondary

Hand Slot

2m

Range

0.4%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 54 27 18 18
Animal 54 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 100
Object 25
Repair
0%
+
3 x
=
100%
Tool
+
=
2 x
Rio_Pickaxe.dat
GUID b4401e8b83ee42089833aaa9796087c9
Type Melee
Useable Melee
Slot Secondary
ID 34127

Size_X 2
Size_Y 3
Size_Z 0.65
Size2_Z 0.6

Shared_Skin_Lookup_ID 1198
Shared_Skin_Apply_Visuals False

Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 4
BladeID_0 0
BladeID_1 2
BladeID_2 4
BladeID_3 5

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 45
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25

Durability 0.4
Wear 2

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
				Delete false
			}
		]
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav

Should_Delete_At_Zero_Quality True