2 x 3 (6)
Inventory Size
Secondary
Hand Slot
2m
Range
0.4%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 37 | 27 | 20 | 20 |
| Zombie | 54 | 27 | 18 | 18 |
| Animal | 54 | 27 | 13 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 25 |
| Resource | 100 |
| Object | 25 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32085 | Brazil Construction Rio | 32 |
| 32363 | Rio Zombie Construction | 32 |
| 32102 | Brazil Hardware Rio | 25 |
| 32086 | Rio Construction Weapons | 10 |
| 32104 | Rio Hardware Tools | 7 |
Rio_Pickaxe.dat
GUID b4401e8b83ee42089833aaa9796087c9
Type Melee
Useable Melee
Slot Secondary
ID 34127
Size_X 2
Size_Y 3
Size_Z 0.65
Size2_Z 0.6
Shared_Skin_Lookup_ID 1198
Shared_Skin_Apply_Visuals False
Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward
BladeIDs 4
BladeID_0 0
BladeID_1 2
BladeID_2 4
BladeID_3 5
Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 45
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2
Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25
Durability 0.4
Wear 2
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "1a7d3ccce9e1499e877bab13638bdfcc" // Hammer
Delete false
}
]
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True