1 x 1 (1)

Inventory Size

1

Amount

13

Blueprints

Salvage
2 x
=
Supply
=
10 x
Repair
0%
+
3 x
+
2 x
=
100%
Apparel
Craft lvl.1
6 x
+
4 x
+
=
Apparel
Craft lvl.1
6 x
+
4 x
+
=
Apparel
Craft lvl.1
6 x
+
4 x
=
Apparel
Craft lvl.2
2 x
+
4 x
=
Supply
10 x
=
Repair
0%
+
2 x
+
2 x
=
100%
Apparel
Craft lvl.1
4 x
+
2 x
+
=
Apparel
Craft lvl.1
4 x
+
2 x
+
=
Apparel
Craft lvl.1
4 x
+
2 x
=
Apparel
Craft lvl.2
+
2 x
=
Spawn Id Spawn Name Items
32164 Rio Venison 2
32163 Rio Beef 2
32164 Rio Venison 2
32163 Rio Beef 2
Rio_Leather.dat
GUID 81d4e8d0a245457f8a5771aa73750347
Type Supply
ID 33040

Size_X 1
Size_Y 1

Actions 1
Action_0_Type Blueprint
Action_0_Source 34772
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 2
		OutputItems "b226b050b72543009b02869e5ef0887d" // Cloth Pieces
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "dae643d034414b79bec867e37b1ce606" // Leather Stack
		OutputItems this x 10
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Master_Bundle_Override core.masterbundle
Bundle_Override_Path Items/Supplies/Leather